Spanish site AreaJugones has a beefy new interview with Cyberpunk 2077 Lead Quest Designer Mateusz Tomaszkiewicz. In it, he covers topics such as the polishing process, how gameplay is different than last year's E3 demo, shooting mechanics, how first person fits within the RPG genre, whether or not there will be Witcher-themed easter eggs, missions, gunplay and what games inspire him in his work on the game.
Key takeaways include:
- no confirmation (or denial!) of Lady Gaga being present in the game
- "The gameplay we saw last year was basically a small fragment of the game. There was not a clear picture of how the game fits into an open world or how it fits into a larger image of the game."
- "It is a first person perspective game and [it makes] this game a more immersive work. Our main objective in this game was to make it as immersive as possible, in the sense that you are more 'you' in the game', since you do not see the character from behind. We do not intend to break this idea at any time."
- "I would say Cyberpunk 2077 is an open world game with a strong narrative component set in a dark future. It is an RPG with decisions and consequences where everything you do matters.""Since Easter eggs are part of a stage near the launch of the game, we currently have some in mind."
- "Non-linear gameplay" - "There are many ways to complete missions based on how you've created your character, tools you use, etc."
- "We are working on bringing good and fun combat mechanics and I think we have a wide range of weapons that will make our game stand out."
- gunplay is something between arcade and realistic
- Tomaszkiewicz is inspired by Vampire Bloodlines, The Elder Scrolls and Deus Ex
You can read the full interview over at AreaJugones.sport.es (use Google Translate!).