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Cyberpunk 2077 Hotfix 1.22 Brings More Fixes and Tweaks

Poorna Shankar Posted:
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Cyberpunk 2077 developers CD Projekt RED released hotfix 1.22 yesterday, bringing several more fixes and tweaks to the open world action game. The hotfix touches on a number of things like quests, open world, visuals, UI, stability, performance, and more.

To say Cyberpunk 2077’s launch was shaky would be an understatement. Sony actually pulled the game from their digital storefront, and the game was simply broken on all platforms with last gen consoles bearing the brunt of the problems.

Since then, CDPR have been patching the game, the most recent of which was patch 1.2. This patch brought literally hundreds of fixes to Cyberpunk 2077. The patch itself was delayed from its originally scheduled February release.

Now, we have a hotfix for this patch out. Several quests and open world fixes were included in the patch. Other fixes include visuals, UI, stability, performance, some console-specific fixes, and Stadia-specific fixes:


  • Fixed various issues related to clipping in NPCs' clothes.


  • Fixed an issue where subtitles were not properly aligned in the Arabic language version.

Stability and performance

  • Various memory management improvements (reducing the number of crashes), and other optimizations.
  • Improved GPU performance of skinning and cloth rendering.


  • GPU and ESRAM optimizations and improvements on Xbox One.
  • Memory management improvements on PlayStation 5.


  • It's no longer possible to get soft locked in the key bindings menu if a keyboard is not available


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.