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Cyberpunk 2077 Devs Talk Crafting Cinematics and Story for First-Person

Poorna Shankar Posted:
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While Cyberpunk 2077 had a very unstable launch last year, narrative and cinematics were one area where storytelling was able to shine through for the troubled game. A recent video sheds light on what into making these moments.

The video chat is from channel Story Mode where hosts Michael Tucker and Alex Calleros speak with CDPR’s Senior Cinematic Designer Pawe? Ochocki and Narrative Director Igor Sarzy?ski to chat about the challenges they faced when story-telling from a first-person perspective.

The conversation is wide-ranging covering Ochocki’s and Sarzy?ski’s jobs, why the team selected a first-person perspective, how the team intended the character to be an actor in the scene, building on Witcher 3, and much, much more.

You can check out the full video conversation below. In other Cyberpunk 2077 news, CD PROJEKT Group recently acquired Molasses Flood for work on an “ambitious new title.” Additionally, the next-gen-now-current-gen upgrades of Cyberpunk 2077 are delayed into 2022.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.