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Crowfall Test Patch Fixes Eternal Kingdom and UI

Fixes galore

Poorna Shankar Posted:
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A recent test patch for Crowfall has brought about some fixes to both Eternal Kingdom and UI.

Regarding Eternal Kingdom, the /eklistnobles command will correctly display the names of your nobles in your kingdom, including the number of cells allocated. Additionally, the patch fixes an issue where an Eternal Kingdom crash could potentially keep you from placing parcels in your kingdom. So that’s good.

UI received some fixes as well. A problem with the ESC key option not showing up when closing social actions with another player was fixed. Additionally, nameplate appearance issues were addressed as well for elk, minotaur, and elken.

The patch also included some tweaks and fixes for power, disciplines, and more general fixes:

  • Ranger Explosive and Faerie Trap abilities should no longer appear to cast multiple traps at once.
  • Fixed an issue where the Slow Demise combo (granted by the Poisoner major discipline) VFX would persist long after the end of the ability.
  • Fixed an issue where Alliance invitations would not appear to Guild Leaders if they were zoning when the invite was sent.
  • Fixed an issue where zoning would cause members of an Alliance to appear as hostile to one-another.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.