The folks at The Chronicles of Spellborn have taken a good hard look at the starting areas of the game, and have found it wanting. In their most recent developer journal they spell out their philosophies and plans to rectify the situation.
Combat is one of The Chronicles of Spellborn’s most defining features. Our enemies are not dumb and the rotating skilldeck is far more than just a rotating hot bar. But unless you have played a chunk of the game, you wouldn't really know this. We still face the problem of assumption where people see the skilldeck in its uncomplicated low-level form. It's hard to realise the freedom, strategy and personality it adds to combat later on. It's one of those gameplay mechanics which is truly easy to learn, but hard to master. It is entirely built around pre-planned strategy and fast action combat, the surface of which is barely scratched even at level 10. This is hard to imagine as there's currently no game that plays quite like ours does. Many reviews and positive player feedback will confirm this. Differently put, we know that our game is capable of delivering the most intense action-rich combat ever to have graced an MMO. Yet, we also know we are doing quite a horrible job of "selling" this idea in the game at lower levels. The way we introduce people to our world is, simply put, not good at all.
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