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Conan Exiles Testlive Patch Targets Extending the Management System’s Range

Plus a separate Testlive product on Steam

Poorna Shankar Posted:
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The latest Testlive patch for Conan Exiles takes a look at extending the management system’s range and more.

The patch is a result of player feedback where, in addition to the range extension, the archer AI “bloopers” are addressed. The team also added a separate product on Steam just for the Testlive server so this should make things easier for those looking to take part

Here is a full list of what’s in this Testlive patch:


  • Fixed a client crash issue regarding horses.

Exploit fixes

  • Fine-tuned some anti-undermesh measures. This is still a Work In Progress.

Crafting fixes

  • Flinthead arrows no longer require feathers to craft.

Combat Fixes

  • The effect of Set’s Tongue and Mitra’s Justice no longer persists until logging out.

AI and Thrall Fixes

  • Fixed an issue where archer thralls would become unresponsive after switching melee/ranged modes.
  • Skeleton pets should no longer drop their equipment when being rescued.
  • Fixed an issue where unarmed companions wouldn’t attack enemies after being rescued.
  • Fixed an issue where thralls would not follow their attack rotations and did no combos.


  • Horses should now drop their saddles when rescued.

UI and Text Fixes

  • Cleared up some redundant information in pets’ info screen.
  • Fixed an issue with scrolling in the Follower Management screen.
  • Fixed an issue that was restricting the operational range of the management screen functions to LOD range.
  • Fixed an issue where the follower management screen would allow the cursor to still operate in the background, possibly triggering unintended actions.
  • The action drop-down menu in the management screen should no longer go out of screen boundaries.
  • Fixed an issue where fully populated Follower Management Lists may have had certain options hidden.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.