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Conan Exiles Hotfix Addresses Server Browser, Connectivity, and Friends List

Plus UI and text fixes

Poorna Shankar Posted:
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The most recent hotfix for Conan Exiles has release on Steam and includes fixes for server browser, connectivity, and friends list.

Performance and stability improvements were aplenty and included several server-specific optimizations:

  • Fixed an issue in regards to increased ping.
  • Improved friend invite process between clients.
  • Optimized downloading compressed files from a server.
  • Server list should no longer be redownloaded when switching server filters.
  • Fixed an instance where a server would not properly shutdown.
  • Fixed a crash when leaving the game idling under certain circumstances.
  • Fixed an issue where connection to FLS would not happen despite having an active connection.
  • Improved error handling in Peer-to-Peer connections (listen servers).

AI and thralls saw an issue fixed in which NPCs would leash slower than intended. Quality of life improvements include the ability to cancel joining a server while in progress. UI and text saw a bunch of fixes as well, including:

  • Added age column in the server browser list. This shows how long a server database has been going on for since it was created.
  • Removed build revision call-out from the bottom corner of the screen.
  • Display names now show the disambiguation suffix.
  • The disambiguation suffix doesn’t show on character creation anymore.
  • Fixed a number of UI issues on the Friends List screen.
  • Fixed an issue where session invite notifications would not disappear from the screen.
  • Fixed an issue where the direct connect prompt would remain on screen after a mod mismatch error.
  • Improved navigation on the Friends List screen with a controller.
  • Fixed some misleading localizations.

ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.