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Community Spotlight Players vs. Devs

Posted Feb 01, 2007 by

Community Spotlight Players vs. Devs

Laura Genender returns with another Community Spotlight. This one looks at the crossfire between Players vs. Devs.

MMO players are always complaining that devs aren't giving us what we want. "You're releasing too early!"; "You said the game would be out a month ago!"; "Too difficult!"; "Too easy!"; "It's overwhelming!"; "There isn't enough to do!"

Of course, the focus lately has been on the recently released Vanguard, though this has always been a debate for players and developers of MMORPGs. For players, the perfect video game would be one where we could invest as much time as we would like and keep current with content, yet still be competitive. It would have no subscription fee, the best graphics, frequent updates, free expansions, character customization, no lag, lots of space but it wouldn't feel empty (i.e. population would be spread out). You could progress via large-scale wars, raid content, group content, solo content, crafting, and all this with a perfectly crafted weather and season system, and NPC AI.

Read the entire article here.


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