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Community Spotlight: Perma-Death

Posted Feb 16, 2007 by Jon Wood

Community Spotlight: Perma-Death

Each Week, Community Manager Laura Genender writes a column where she takes a look at an interesting topic that has recently cropped up on our boards. This week, her Community Spotlight shines on Perma-Death.

This week on the forums, Pangaea brought up the subject of perma-death in MMOs. The concept of permanent character death is both an exciting one and a scary one - for players, this would mean losing all their hard work, and for Devs, this would mean losing the players' attachment to the world.

Pangaea admits that the current MMO structure doesn't work with the concept of perma-death. "As of now, MMOs are a competition up a ladder where you strive to be the best, and it is that level climb that players find frustrating to repeat... and frustrating to lose ground on." He suggests that MMOs would have to do away with the leveling component of gaming. "If you had fun playing a character through a deadly [situation] and he died, you could always start over and try again as a different character... because the goal isn't to get to level 70, it's to have fun."

Read the whole article here.


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