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Community Spotlight: Is Tanking Really Necessary?

Posted Aug 12, 2010 by Michael Bitton

Community Spotlight: Is Tanking Really Necessary?

This week’s Community Spotlight focuses on the thread “PvE without a Tank System/Mechanics is simply a Zerg Fest! Prove me wrong otherwise” by MMOExposed. While MMOExposed doesn’t do much to elaborate on his point, sometimes a bold thread title can really get a discussion going. Are tanks or tanking mechanics really necessary?  Let’s find out what the community had to say!

Tazarconan provides us with some in-depth thoughts on the matter:

“I had a huge conversation about this matter with some rl friends the other day.

I have reasons to believe that such a system could be way better than the usual tank and spank wow/style tanking system. Let me explain. I ll take as example ddo online .Tanking in ddo is something misty. There are tanking styles players paladins,warriors with shields and builds that support  survivalability of the player and also a taunt . But there is the style of the combat and the combat mechanics that u almost never see all mobs being tanked by the tank. One of the reasons is that there are many sudden encounters where 1 mob spwns next to the mage 2 in front 1-2 from left side and 1-2 from right side and all these mobs u have to fight them by tanking them at least for some seconds by almost everyone in the party.

Such situations raise adrenaline keeps u tight and alert and ofc if the combat system is actually working its way more fun and intresting than the casual tank system.Combat is becoming that way more intresting and fun (that depends on player's taste cause many ppl nowdays want always to win easilly without the need to actually fight hard or think carefully to win something). Also that way u dont just put all your talents for max dps but you have to think carefully to build a character that is also having some good standards of survival (tough to kill).

And thats one of the more intresting things also in ddo many options for the character build feats skills extra feats racial feats etc. and its also something id like to see in more and more mmorpg's that are coming a deep character advancement system ..something more than just 3 talent trees.”

Read this week's Community Spotlight here.

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Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined MMORPG.com as the site's Community Manager. Follow him on Twitter @eMikeB

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