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Community Forum Spotlight - Journeys

Posted Nov 29, 2007 by Jon Wood

Community Forum Spotlight - Journeys

In this Community Forum Spotlight, Community Manager Laura Genender takes a look at whether or not the art of the journey is lost in today's mad scramble to hit max level.

Gaming today is largely centered around high-end content. Modern titles are giving us fast tracks to endgame raiding and PvP; max level in Guild Wars takes 2 days, World of Warcraft 15, and Lord of the Rings Online a whooping 27 days. In today’s MMOs, players are max level in under a month.

Now, don’t get me wrong – I love raiding and I love PvP, but what ever happened to the journey? Levels 1 through 20 or 50 or 80 are no longer fun; they’re a means to the end, and we look for the shortest path through the majority of game content. Even in games with longer playtimes – such as Lineage II, where the most hardcore need 100 days to reach max level – we have a mentality of speed over enjoyment. This is called the Grind, where players partake in a mindless, repetitive activity because it is the most efficient.

This week on the forums, user pur3.5ync started a thread “Alternatives for Grinding in MMOs,” looking for ways around this gameplay mechanic flaw. On seeing this title I was immediately intrigued; I, like many gamers, am guilty of getting caught up in the grind and forgetting the real goal of gaming: fun. Reading through this thread, I found it interesting how various users combat the daily grind of MMOs.

Read more here.


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