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Community Blog Spotlight - Public Raids

Posted Nov 26, 2007 by Jon Wood

Community Blog Spotlight - Public Raids

Community Manager Laura Genender takes some time this week to talk about the broader application of the WAR public quest system and whether or not, as a user blog suggests, it could be the basis of a game rather than as an additional feature.


There are some interesting and innovative features cooking in some of the upcoming MMOs – for instance, WAR’s Public Quest system. This system will allow players to work together in area-specific goals, such as killing a large number of creatures in a short amount of time. These quests are basically public raids, without having to sign up on a guild forum or show up at a required time.

This week on the forums, blogger JB47394 posted a similar idea to the WAR Public Quest model – but instead of being a feature, it would be the game focus.

“Instead of creating a new character and starting off on a chain of quests that you can accomplish with one hand tied behind your back, how about creating a new character and immediately going off to the nearby dungeon or fortress or battlefield or whatever and joining in a fight?” suggests JB.


Read the whole thing here.