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Colossal Studios Interview

Posted Dec 15, 2005 by Dana Massey

Colossal Studios Interview

Today we have an interview with James Moffet of Colossal Studios. James is the CEO and Executive Producer of this video-game content production company. Moffet, and most his staff, formerly worked on Wish by Mutable Realms. The interview looks at the industry as a whole and his company's unique role.

MMORPG.comUnlike most people we talk to you, you run a studio without a game. How does this change things from past studios you’ve been in where there was one central project?

James Moffet: For one, it’s a hell of a lot easier *grins*. MMOs are hard and expensive to build. Nonetheless, we are doing the same type of work that we were doing prior to Colossal Studios with the exception that the work is much more diverse since it spans across multiple projects.

While we don’t have a game ourselves, we are working on some rather innovative games for other studios. You can’t see this work due to Non-Disclosure Agreements (NDAs) (he downside to being outsourced labor).

Things are not much different really.  

You may read the whole interview here.

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