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City of Heroes Patch Notes Brings Adjustments to Dominator Powers and More

Poorna Shankar Posted:
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A new City of Heroes patch has hit and brings with it a slew of glorious patch notes.

Check out a snippet below, and read the full forum post here.


  • Ambassador Kuhr'Rekt no longer requires the Native badge, which is unavailable to former Praetorians.    

  • The contact "Max" in Dark Astoria will no longer be stuck unable to give you any missions if you finished his arc using Ouroboros before running Dark Astoria normally. He should always, at the very least, offer the mission that introduces Praetor Duncan.    

  • Sentinels will now receive the Power of Scirocco clickie in the Barracuda SF.?    

  • Fixed an issue that broke Windows XP compatibility with the 32-bit Client.    

  • Fix detection of more than 4GB of physical memory on 64-bit platforms.    

  • Be more aggressive about capturing the mouse pointer while in mouselook and camrotate mode.    

  • Fix the magical shrinking window on 64-bit; Windows Vista and newer in 64-bit mode report system metrics for window frame size differently.            

Powers: Dominator Assault Sets

  • Earth Assault        

    • ?Power Boost is now Power Up. (90s recharge, +34% damage, +75% str to other effects for 10 seconds.)            

    • Stone Spears: Cast time reduced from 2.10 seconds to 1.00 second.            

    • Tremor: Cast time reduced from 3.30 to 2.50 seconds.            

    • Hurl Boulder: Cast time reduced from 2.50 seconds to 1.50 second. Recharge increased from 8 seconds to 12 seconds. Damage increased from 86.64 to 120.5 damage.            

    • Heavy Mallet: Recharge increased from 12 to 14 seconds. Damage increased from 133.1 to 151.8 damage.            

    • Mud Pots: Increased radius to 15ft. Lowered endurance cost slightly. Damage lowered from scale 0.18 per tick to 0.13 per tick            

  • Electricity Assault:        

    • Thunder Strike: Cast time lowered to 2.5 seconds. Now knocks enemies down. ST and AoE Damage increased.            

  • Energy Assault        

    • Power Boost is now Power Up. (90s recharge, +34% damage, +75% str to other effects for 10 seconds.)            

    • Total Focus: Cast time shortened from 3.30 to 2.50 seconds.            

    • Power Burst: Cast time shortened from 2.00 to 1.67 seconds.            

    • New special mechanic. Most single target attacks have a 20% chance of granting Energy Focus mode. Hitting a foe with Total Focus will always grant Energy Focus mode.            

    • While in this mode, Whirling Hands will inflict a large amount of bonus damage. Power Burst will do some bonus damage.            

    • The mode will be removed if a power with bonus is used.            

  • Icy Assault        

    • Power Boost is now Power Up. (90s recharge, +34% damage, +75% str to other effects for 10 seconds.)            

    • Ice Bolt: Recharge increased from 4 seconds to 5 seconds. Damage increased from 52.9 to 61.3 damage.            

    • Ice Sword: Recharge increased from 8 seconds to 10 seconds. Damage increased from 95.8 to 114.5 damage.            

    • Ice Slash: Recharge increased from 10 to 17 seconds. Damage increased from 114.5 to 179.8 damage.            

    • Chilling Embrace: increased radius to 15ft. Added -10% damage str to affected enemies. Power now deals cold damage every 2 seconds to foes that are not under the Sleep status effect. Slightly lowered the speed movement debuff.            

  • Martial Assault        

    • Envenomed Blades: Fixed a bug where this power would sometimes proc more than once. Procs now ignores damage buffs and enhancements.            

    • Thunder Kick: Recharge lowered from 8 seconds to 7 seconds. Damage lowered from 95.8 to 86.4 damage.            

    • Trick Shot is now a proper chain attack, hits up to 5 targets. Damage lowered from scale 1.4 to scale 1.1            

    • Spinning Kick: Recharge increased to 10 seconds. Target cap reduced to 5, same as all other melee cones. This power was also doing Single Target damage despite it being a cone. This has been fixed but recharge increase should keep damage decent.            

    • Dragon's Tail: Recharge reduced from 20 seconds to 16. Damage scale from 1.1 to 0.8985.            

    • Explosive Shuriken should no longer state it's an AoE, but still will do splash fire dot damage to foes around the main target.            

  • Psionic Assault        

    • Psionic Dart: Cast time reduced from 1.33 to 0.83 seconds.            

    • Telekinetic Thrust: Cast time reduced from 2.07 to 1.00 seconds. Recharge lowered from 8 seconds to 7 seconds. Damage lowerd from 95.8 to 86.4.            

  • Radioactive Assault        

    • Contaiminated Strike: Recharge increased from 5 seconds to 8 seconds. Damage increased from 67.7 to 95.7 damage.            

    • X-Ray Beam: Recharge from 10 seconds to 11 seconds. Damage increased from 103.5 to 112.0 damage.            

    • Devastating Blow: Recharge 18 seconds to 20 seconds. Damage increased from 189.2 to 207.9            

    • Devastating Blow and Atom Smasher now accept Dominator ATOs.            

  • Savage Assault        

    • Vicious Slash: Recharge increased from 9 seconds to 11 seconds. Damage increased from 105.1 to 123.8 damage.            

    • Call Hawk: Recharge increased from 12 seconds to 14 seconds. Damage increased accordingly (variable damage.)            

    • Feral Charge: Target cap lowered to 5.            

  • Thorny Assault        

    • Aim replaced with Build Up.            

    • Thorny Darts: Recharge time increased from 3 to 4 seconds. Damage increased from 44.4 lethal to 52.8 lethal.            

    • Skewer: Cast time reduced from 1.63 seconds to 0.83 seconds. Recharge time lowered from 10 seconds to 6 seconds. Damage lowered from 114.45 to 77.1 damage. Chance for DoT increased from 80% to 85%.            

    • Impale: Cast time reduced from 2.43 seconds to 1.43 seconds. Recharge increased from 8 to 10 seconds. Damage increased from 86.6 to 103.5 damage.            

    • Flling Thorns: Lowered recharge to 10 seconds. Scale to 40.9 lethal damage and 4.5 toxic damage over time.            

    • Ripper: Recharge increased from 13  to 15 seconds, arc lowered to 60 degrees. Damage increased to 136.5 lethal damage.            

    • Thorn Barrage: Recharge time increased from  11 to 18 seconds. Damage increased to 42.8 lethal damage per tick.   


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.