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CD Projekt RED Developers Question Leadership Over Cyberpunk 2077's Disastrous Launch, Provide Update on Refunds

It doesn't end

Poorna Shankar Updated: Posted:
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The hits keep coming. In a recent report from Bloomberg, Cyberpunk 2077 developers at CD Projekt RED have posed fairly candid questions to leadership over the launch state of the game.

According to reporting from Bloomberg, the questioning took place before Sony announced their own decision to handle returns and pull the game from their digital storefront. Just recently, CDPR came out and provided yet another update on their refunds, offering to pay out of their own pocket,

“...At the same time, we’d like you to know that our intention is for every owner of a physical copy, or a digital copy bought at retail, who has valid proof of purchase (and sends us an email at [email protected] within the time window) to receive a refund. We will do this out of our pocket if necessary...”

That time limit is December 21 according to their statement.

During an internal call, one employee asked leadership why they announced in January that the game was “complete and playable” when it wasn’t the case.

Still another developer asked the directors if they felt it was, “hypocritical to make a game about corporate exploitation while expecting that their employees work overtime.” Report of crunch over at CD Projekt RED are well known with the company even announcing it themselves prior to launch.

The saga of Cyberpunk 2077 continues with seemingly no end in sight. If you missed it, our review in progress went live earlier today.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.