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Casual Play: A Guild Too Far

Posted Jan 18, 2007 by Jon Wood

Casual Play: A Guild Too Far

Steve Wilson's weekly column, Casual Play, follows the MMO thoughs of a non-hardcore player as he addresses the genre from that perspective. This week, he tackles Guilds in a column called "A Guild Too Far".

"Not bad back there, you know our guild is recruiting right now..."

I'll admit I was interested. It would be much better to have a pool of people to adventure with rather than always looking for pick up groups. It would also be a lot more fun in the battlegrounds to run with folks that saw it more as a team sport than a mob activity. The two players I'd hooked up with in order to venture through one of my rare forays into an instance seemed like decent guys. There'd been no arguing over loot or tactics, no berating of anyone in the pick up group, if their guild was the same it might not be a bad proposition. I'd be more than willing to help out when needed knowing there'd be a community to do the same for me. Guilds in online games are almost a requirement. I was plenty interested.

"Really? I've been sort of looking for a guild and would love to join the right one. I mostly enjoy the battlegrounds and would like to find a solid group to run with."

You can read the whole article here.


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