The navigation system for Camelot Unchained is finally here as outlined in their latest Community Update.
Final testing for the 1.0 version of the navigation system has been enabled and includes a dynamic tiling system. This system will split up the world into various regions where navmesh can be constructed independently while the world sees changes through destruction, or adding or removing various structures.
NPCs can also create independent path requests. The team writes that this was created specifically to handle the demands of an MMO with all its complexity in user generated content. Mark Jacobs actually wrote a little post script sharing his own excitement for this feature,
“just wanted to add here how happy we are that this long-running task is not only complete but working so well. As the videos that we have linked to below show, we now have NPCs that can run around player-built structures.”
You can check out the full list of changes in the community update here.