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Camelot Unchained's Latest: More Art Concepts and Design Changes, as Testing Continues

Steven Weber Updated: Posted:
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In the latest newsletter from City State Entertainment, concept artist Kara Stover walks through what the Camelot Unchained team has been up to recently. The long and detailed newsletter dives into some of the changes headed to the game related to Combat and Travel stances, and some details were provided on the progress made to the Golden Plains biome, which is in preparation for testing now.

With each new newsletter, comes more information about Camelot Unchained and their state of development. In previous newsletters we hear of progress and changes made to the development of the game, and the latest newsletter is no different. There are some substantial highlights to the latest information dump. One of the most interesting pieces of information to take away from the release are the changes to movement and stances.

According to Kara and designer Chris, the systems as they stood were clunky, and the premise of the new system would be to change how stats work, and to add new attributes like Fortitude, Vigor and Vigor regeneration, that will function similarly to the other core attributes, Endurance, Stamina and Stamina Regen. Separating these actions from combat and other movement types will open up a lot of possibilities for the team, as Chris mentions below:

Having both combat and physical actions and movement disassociated from one another in their own stat-tree actually allows us a wide range of tools when it comes to designing out stats, craftable options and overall content.”

-Chris Junior, Designer, Camelot Unchained, City State Entertainment

It’s important to note that the team stresses these new additions are only in testing, and are subject to change in the future. Testing, on the other hand, is still moving along as planned, with a new biome called the Golden Plains, that was teased initially back in February, is now heading into testing for the duration of May. This test is hot on the heels of the previous Verdant Forest test, as new biomes continue to be pushed out at an aggressive pace.

As CSE continues to work on Camelot Unchained, it also appears that they haven’t forgotten about Final Stand: Ragnarok which is a separate stand-alone title that was announced back in February of 2020. Despite the initial backlash regarding FS:R, CEO of CSE, Mark Jacobs has continued to develop both titles at the same time, with the last newsletter update for FS:R hitting March 26th, 2021. In spite of progress being made on both fronts, supporters who have requested refunds of their initial investments have been receiving them, even if some cases may take several months, or more than a year, to do so. It still seems a substantial number are still awaiting refunds, but CSE is attempting to fulfill their requests, even if it appears to be at a snail’s pace.

Camelot Unchained successfully funded on Kickstarter on May 2nd 2013, with over 14 thousand backers that raised over 2.2 million dollars. In April of 2020, City State Entertainment was approved for a $639k Payment Protection Program loan to keep their staff of 38 developers working. More recently. in February of 2021, City State Entertainement received a second PPP loan of $716K to further fund their team, and keep their developers working, but as of this time, the funds and the loan's status have not been disclosed. As updates consistently roll in monthly, it appears that Jacobs and his team at CSE are determined to push development further as quickly as possible, and if history is any indication, we should be hearing from Jacobs on the CityStateGames official Twitch account pretty soon.


StevenWeber

Steven Weber

Steven has been a writer at MMORPG.COM since 2017. A lover of many different genres, he finds he spends most of his game time in action RPGs, and talking about himself in 3rd person on his biography page.