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Camelot Unchained Update Talks Devout Classes, Ability Bar, More

Plus some awesome concept art

Poorna Shankar Posted:
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The latest update from the Camelot Unchained team discussed devout classes and more.

The update begins by discussion progress on scenarios. It looks like the first pass scripting is, “in a good state,” as the team looks to fleshing out the map. With respect to devout classes, the team notes that all non-resurrection runes are good for testing. A decent chunk of the shapes are finished, and the team is currently working on more complex shapes at the moment.

After this is complete, the team will look at the remaining items,

“Once those are done, we’ll be over the hill on Devout abilities – what remains (Infusions, Foci, and something called Modals for the HelBound) are on the horizon. Then we can start testing all of these components for obvious bugs or flaws in the logic.”

The team also discussed the progress on customizing the ability bar, noting,

“Able to have multiple ability bars and move them into groups. Abilities can be added and removed from the ability book and placed on to the ability bar.”

Check out the full update for some pretty sweet concept art.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.