The latest dev update from the Camelot Unchained team discusses the ever-present hunt for bugs.
Bug tracking and squashing are obviously huge and not an easy process as outlined by the team. In fact pretty much all the updates in the Top Tenish list are focused on bug squashing. For example, Pathfinding,
“Bug fixing continues with both navmesh generation and the pathfinding algorithm. Lee continues to build and expand a unit testing framework that allows us to detect the places where edge cases in the mesh generation break down, and iterate code fixes that allow us to solve those cases one at a time. Lee also has expanded our internal visual debugging capability that allows us to display NPC paths layered on top of a representation of the navmesh. Mike D. and Lee have used these tools extensively to identify trouble spots and problematic situations as part of the effort of closing out the remaining issues.”
The update also covers off concurrent scene accumulation, improved imposter rendering, mesh simplifier, channel filter, new installer, the store, and much more. You can check out the full post here. You can catch the most recent stream from Mark Jacobs here.