The latest update cites a host of improvements to NPCs as their target this month, including such things as variable rates of movement, which “allow much greater control of their motion while executing various behaviors, and allows for more interesting combinations of behaviors that require speed and direction changes.” This will result in more natural and fluid motion for NPCs.
Additionally, NPCs will be able to help players push battering rams during sieges. NPCs should be able to just grab a battering ram when a player is controlling one, thus further helping the player. Additionally, behavior logic is being improved to allow NPCs to stop one behavior and start another, higher priority behavior. The aim here is to have NPCs react contextually.
Finally, pathfinding is set to receive a significant overhaul which will allow them to better navigate buildings, structures, and player-created structures. The team also tackled a bunch of bug fixes in July, including:
- Fixed several missing trait icons so that they now show up
- HUD borders for devouts and support classes now show up.
- Ability builder art for support classes has been added
- The VFX for Life Strike now properly shows up on friendly characters
- Recovery times on abilities can no longer be bypassed.
- Bugs related to stamina and panic not working right when your corresponding resource bar was at the max/min have been fixed
- Fixed a bug where ability components that used “exclude tag” rules (such as Black Knight’s Commanding Guidance) were being treated as “include tag” by the UI.
- Fixed a bug where in certain situations statuses were not showing up in the hud.
- Fixed a bug where plots in the battleground appeared to be “in-combat” even when they were not
- Added a missing save flat to items which marks if they are dynamic or not.
- Plots in the battleground zone are no longer editable when they should not be.