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Camelot Unchained Hires Former Rift and EverQuest 2 Senior Game Designer

Plus additional updates

Poorna Shankar Posted:
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The most recent posting from Camelot Unchained provides an update on the most recent developments for mid-June.

The post, written by Mark Jacobs, starts off by sharing news of new hires to the team, with four new members added. The new crew consists of two engineers, and two game designers. One of the designers will be focusing on Final Stand: Ragnarok. The other game designer will be working on Camelot Unchained.

That second engineer is Christopher Junior, who was the Game Director & Senior Systems Designer for Rift. Chris also worked on EverQuest II as a Senior Game Designer there with a focus on PvP. Additional information shared in this update include several updates on the technical state of the game including mesh simplifier, player scale support, bug fixes to tags, and UI bug fixes.

The update also includes a bunch of concept art and images. For example, the team showed off current grass cards compared to some upcoming ones which look much more natural. The post ends with a late breaking news piece on Hatchery, with a performance increase fix implemented there.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.