Bungie had a lengthy weekly update on Destiny 2 today, as recapped on their site featuring changes to combat and a preview of upcoming patch notes in prep for Shadowkeep.
Combat changes feature tweaks to PVE damage numbers and PVE difficulty tuning. First up, PVE damage numbers,
- Displayed damage numbers for damage dealt to non-Guardian enemy combatants are crunched
Damage dealt is displayed using fewer digits to enhance readability of damage output
Occurrences of displayed damage getting capped at 999,999 should be significantly reduced or eliminated
The exponential curve used to calculate damage numbers for display is replaced with a new linear curve that is built to last for many years
As players grow in Power, displayed damage numbers increase at a much more measured pace than previously
This is a UI update only; player damage output, whether measured as hits to kill, time to kill, or DPS, remains unchanged by this update
PVE difficulty tuning also receive some tweaking,
“Combatants that are 10–40 levels higher take less time to kill and deal less damage
Higher-level combatants continue to increase in difficulty up to 100 Power levels above the player
When enemies are 100 Power levels or higher above the player, they are immune to damage
Nameplate icons on higher-level combatants have been updated to reflect these changes
These changes affect only higher-level combatants; the at-level or over-level experience remains unchanged
The Eververse is getting a tweak too, with certain items being retired,
“The Season 7 Best of Year One Engram has been retired, and in its place, players can now obtain the new Season 8 Nostalgic Engram
The Seasonal Milestone no longer grants a bounty; instead, it directly grants a Bright Engram
The Season 8 Nostalgic Engram is no longer earned at level up
Instead, the Bright Engram is now included in the free rewards of the Season Pass that are visible before level 100; it’s also awarded every 5 levels after level 100
The Eververse storefront is now available via the Director
Eververse bounties (standard and IGR versions) have been deprecated; any remaining bounty notes can be broken down into Bright Dust
You can still complete and turn in any outstanding Eververse bounties until they expire”
A preview of upcoming patch notes provide insight into weapon mods, and an adjustment to the Shattered Throne dungeon,
Added rally banners to Leviathan, Eater of Worlds, and Spire of Stars
“The Shattered Throne” Dungeon is now available at all times instead of on a three-week cycle
It can also be launched and reset from the Director
Black Armory forges are now accessible through a Director-launched playlist on EDZ
Weapon mods are now treated as reusable unlocks instead of consumables; any mods you have in your inventory will be converted to unlocks
If the only copy of a mod you have is already in a gun, you will need to reacquire one to unlock it
Discarding an Enhancement Core no longer deletes the entire stack
Borealis and Hardlight now match the Prism modifier when changing elements on reload, rotating through Void, Arc, and Solar
Fixed an issue where the Hunter’s Tempest Strike melee ability couldn’t be performed if the sprint button/key was set to Hold
Finally, behold the Shadowkeep launch trailer, and check out the full post here.