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Bungie Weekly Recap Features Combat Changes, Patch Notes Preview

Poorna Shankar Posted:
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Bungie had a lengthy weekly update on Destiny 2 today, as recapped on their site featuring changes to combat and a preview of upcoming patch notes in prep for Shadowkeep.

Combat changes feature tweaks to PVE damage numbers and PVE difficulty tuning. First up, PVE damage numbers,

  • Displayed damage numbers for damage dealt to non-Guardian enemy combatants are crunched
    • Damage dealt is displayed using fewer digits to enhance readability of damage output

    • Occurrences of displayed damage getting capped at 999,999 should be significantly reduced or eliminated

    • The exponential curve used to calculate damage numbers for display is replaced with a new linear curve that is built to last for many years

    • As players grow in Power, displayed damage numbers increase at a much more measured pace than previously

    • This is a UI update only; player damage output, whether measured as hits to kill, time to kill, or DPS, remains unchanged by this update

PVE difficulty tuning also receive some tweaking,

  • “Combatants that are 10–40 levels higher take less time to kill and deal less damage

  • Higher-level combatants continue to increase in difficulty up to 100 Power levels above the player

  • When enemies are 100 Power levels or higher above the player, they are immune to damage

  • Nameplate icons on higher-level combatants have been updated to reflect these changes

  • These changes affect only higher-level combatants; the at-level or over-level experience remains unchanged

The Eververse is getting a tweak too, with certain items being retired,

  • “The Season 7 Best of Year One Engram has been retired, and in its place, players can now obtain the new Season 8 Nostalgic Engram

  • The Seasonal Milestone no longer grants a bounty; instead, it directly grants a Bright Engram

  • The Season 8 Nostalgic Engram is no longer earned at level up

      • Instead, the Bright Engram is now included in the free rewards of the Season Pass that are visible before level 100; it’s also awarded every 5 levels after level 100

  • The Eververse storefront is now available via the Director

  • Eververse bounties (standard and IGR versions) have been deprecated; any remaining bounty notes can be broken down into Bright Dust

      • You can still complete and turn in any outstanding Eververse bounties until they expire”

A preview of upcoming patch notes provide insight into weapon mods, and an adjustment to the Shattered Throne dungeon,

  • Added rally banners to Leviathan, Eater of Worlds, and Spire of Stars 

  • “The Shattered Throne” Dungeon is now available at all times instead of on a three-week cycle

    • It can also be launched and reset from the Director

  • Black Armory forges are now accessible through a Director-launched playlist on EDZ

  • Weapon mods are now treated as reusable unlocks instead of consumables; any mods you have in your inventory will be converted to unlocks

    • If the only copy of a mod you have is already in a gun, you will need to reacquire one to unlock it 

  • Discarding an Enhancement Core no longer deletes the entire stack

  • Borealis and Hardlight now match the Prism modifier when changing elements on reload, rotating through Void, Arc, and Solar

  • Fixed an issue where the Hunter’s Tempest Strike melee ability couldn’t be performed if the sprint button/key was set to Hold

Finally, behold the Shadowkeep launch trailer, and check out the full post here.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.