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Bungie Issues Work From Home Policy Amid Coronavirus

Work continues on Season of the Worthy and Trials of Osiris

Poorna Shankar Posted:
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Destiny 2 developers at Bungie have issued a “work from home” policy update amidst the Coronavirus.

The policy stems from the rising cases of COVID-19 in the Seattle area which is near Bungie headquarters. The team writes,

“With the recent spread of the virus into the U.S., and with a particular density of cases found in the greater Seattle area (near Bungie HQ), we have been actively working on plans over the last few weeks to ensure the health and safety of our employees and partners, both locally and globally.”

However, Bungie still plans to continue supporting and working on Destiny 2 content like the upcoming Season of the Worthy and Trials of Osiris,

“To accompany this policy we have rolled out technical solutions for all employees to be able to maintain communication with one another, as well as to continue working on development and maintaining game-critical functions while working remotely. Our goal is to continue crafting the ever-evolving Destiny universe, while making those behind-the-scenes efforts to keep everything running smoothly invisible to our fans. While there is a possibility that this change could affect our patching cadence in the short term, we will be sure to keep players informed about those schedules as much as possible. Most immediately, we will still be launching Season of the Worthy on March 10, followed by the start of Trials of Osiris on March 13.”

In other recent Coronavirus news, GDC was postponed due to the outbreak after several publishers like Blizzard and EA withdrew.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.