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Breaking Through the Press

Posted Jun 18, 2010 by Michael Bitton

Breaking Through the Press's Player Perspectives columnist Jaime Skelton writes her column this week on the sad state of gaming journalism.

Jaime Skelton

Although it's closed its doors to the general public, E3, and events like it, are still geared for the general gaming public. While the press holds the invites, the material is geared for gamers: mostly eye candy like trailers and screenshots, with demos being filtered through press feedback. Even without a circus, the shows tend to be over-the-top with hopes of wooing gamers early.

For those of you who have tried to follow all of E3 this week – and not just a few games or companies – I salute you. E3 is overwhelming for anyone, and like many other gaming journalists, I've been struggling to stay afloat in a sea of information. Although I didn't get to make it to the show this year, I'd wished I had simply for my sanity; the ability to focus on demoing products and interviewing instead of sorting through hundreds of press releases, dozens of trailers and screen shots, and filtering through varying opinions of those on the floor would have been a relief.

Read Player Perspectives: Breaking Through the Press.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB

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