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Blog Spotlight: Social Interaction

Posted Aug 13, 2007 by Jon Wood

Blog Spotlight: Social Interaction

Every Week, Community Manager Laura Genender takes a look at one or more of the entries being created in our blogs. This week, she looks at Jimmy_Scythe's most recent entry, and discusses the social interaction in MMORPGs.

Jimmy_Scythe's blog, "An Onging Tribute to My Own Lameness", is rather ineptly named. There is nothing lame about the contents, and Jimmy's most recent post, dealing with (you guessed it) MMORPGs, is more thought provoking and interesting than "lame."

The blog post begins by exploring the MMORPG's undeniable relation to the MUD - and then, what is a MUD? "Imagine a series of chat rooms that are linked together in a very specific way so that you can only get to a particular room from a connecting room. The links between rooms are designed in ten directions... and each room displays a series of objects that you can interact with... Ultimately, though, MUDs are just collections of fancy chat rooms where you have to specify when you're interacting with objects or talking/emoting with another player."

Over time, the scale of multiplayer gaming has grown - some of our modern MMORPGs have several million players world wide. Players are given more social related tools, including buddy lists, guild systems, and a ton of chat channels. "Am I the only person that thinks this sounds a lot like MSN / Yahoo messager, ICQ and MYSpace?" Jimmy_Scythe questions. "This is the reason why MMORPGs hold the key to a future for the gaming industry. This is also a reason why gamers should be considered."

Read the whole column here.


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