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Blog Spotlight: Dungeon Masters, Anyone?

Posted Jul 30, 2007 by Jon Wood

Blog Spotlight: Dungeon Masters, Anyone?

Every Week, Community Manager Laura Genender takes a look at one or more of the entries being created in our MMORPG.com blogs. This week, she looks at Jesad's blog entry about the Dungeon master's role in pen and paper gaming and how that relates to MMORPGs.

If you asked the average gamer to tell you what the root of the MMORPG genre is, you'd probably get varied answers. Some would claim EverQuest started it all - some Ultima Online, some Lineage I. Many would cite the MUDs that brought roleplayers to the virtual world. Heck, some of the new kids would proudly cite World of Warcraft.

To many though, the MMO genre began offline, without computers, in the pen and pencil world of Dungeons and Dragons. This week, user Jesad's blog, "In My Understanding" asks a question of the genre and its patrons: What ever happened to the Dungeon Master?

"The other day I was running through a cave with a friend of mine," the blog starts," and he said something to me that made me think. He said, 'Man! If I could only have imagined caves looking like this back when I played paper and pencil D&D... I probably would have been a lot better at those games."

"He was right, of course. The MMO has made leaps and bounds toward replacing the old-fashioned requirements of imagination, social interaction, and a basic understanding of the rules with beautiful landscapes, artificial intelligence, and easy to play characters. I wondered to myself then, 'Why do I not find these games nearly as fun to play as I used to find paper and pencil D&D to play?'...Why? You ask? 'Because the DM sucked!' that's why."

read the whole column here.

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