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Blizzard Is Tweaking Scourge Invasions In WoW Classic From 2006 Version

Joseph Bradford Updated: Posted:
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When World of Warcraft Classic's patch 1.13.6 drops next week on December 1st, Naxxramas will open and the Scourge Invasions will kick off. However, players might recognize some differences in this version versus the original 2006 release.

On the World of Warcraft forums, community manager Kaivax detailed the changes coming when the Scourge Invasion unlocks on December 3rd at 2pm PST/5pm EST . Citing the fact that players 14 years later have simply become more knowledgeable (as well as the number of endgame players on each realm), the team is making several changes to the event as a result.

For those who weren't around in 2006, Kaivax details exactly how the event went down during its initial launch in World of Warcraft. However, to ensure that the event isn't rushed through and completed quickly on each realm, the team has tweaked how the event as a whole works.

"Given the number of endgame players per realm nowadays, as well as how much more knowledgeable players are when it comes to optimizing gameplay, we feel that it is pertinent to make several changes to the event. We calculated that it would be easy for some realms to be completely done with the invasion portion of the event in less than five days, so our primary goal is to allow more time for players to participate and not feel rushed."

As of now, when the event opens up in WoW Classic, the number of zones needed to complete each stage has been increased, as well as the total duration for the bonus dungeon bosses, vendors and quest givers from three to four weeks. This means it will end on December 31st. Additionally, an extra week has been added to the event, beginning only when 300 zones have been defended on each realm. 

You can check out the full post on the Warcraft forums. If you're still playing Classic, how do you like the proposed change? Let us know in the comments. 


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Joseph Bradford

Joseph has been writing or podcasting about games in some form since about 2012. Having written for multiple major outlets such as IGN, Playboy, and more, Joseph started writing for MMORPG in 2015. When he's not writing or talking about games, you can typically find him hanging out with his 10-year old or playing Magic: The Gathering with his family. Also, don't get him started on why Balrogs *don't* have wings. You can find him on Twitter @LotrLore