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Blizzard Explains Burning Crusade Classic Arena Matchmaking

Poorna Shankar Posted:
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In case you’re confused about WoW Classic’s Arena matchmaking for the recently released Burning Crusade Classic, don’t worry. Blizzard has an explainer ready to go.

Burning Crusade Classic released for World of Warcraft just earlier this month. In fact, you should check out our review in progress here. The team has seen some feedback and questions surrounding ranked Arena.

As Blizzard Community Manager Kaivax explains, there are a few things at play here. For one, several PvP performance ratings are used. This means every Arena team will incur a team rating which begins at zero. This rating will naturally increase if the team continues to play Arena matches together.

Moreover, players on that team will have their own personal rating. This personal rating is computed depending on results from Arena matches you played as part of your team. If you happen to leave that team, your personal rating for that team is reset. If, however, you join a team which has aleady played several matches, you will join with no more than 1000 rating points of that team’s rating. You can find these numbers in the PvP frame. These are what are used to figure out your season rewards and weekly points.

Additionally, Kaivax detailed matchmaking ratings,

“To keep players matching against opponents of similar skill, the game also calculates a matchmaking rating (MMR) for each character. After each match concludes, your MMR is updated to better reflect your skill level, and your team rating and personal rating are updated depending on the match result and the matchmaking calculations. This MMR follows your character from team to team, so when a player leaves a team and joins a new team, they will immediately face similarly skilled opponents, even if that new team starts at a team rating of 0.”

You can check out the full post here.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.