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Blade & Soul 'Winds of Rage' Launches May 12, Brings New Heroic Dungeon

Poorna Shankar Posted:
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A new update for Blade & Soul, called Winds of Rage, launches on May 12 and brings with it a new dungeon called Thornwind Cavern. What can you expect in this new heroic dungeon? Read on to find out.

This is a new 6-player heroic dungeon intended for level 60 – HM 23 (easy difficulty) and HM 25 (hard difficulty). The flavor text for the Thornwind Cavern dungeon reads,

“The memory of Madun reemerges as Chundoon seeks help to bring closure to Madun’s exceptional Familiar, Uzume, who is inconsolable in Thornwind Cavern after Madun’s sacrifice. Of course—no request is ever that simple! The Inner Conclave has invaded Thornwind Vale, spreading a poisonous Dark Chi that has turned Uzume’s grief into a wild rage…”

So that all sounds fairly ominous. However, your reward for defeating Uzume include materials which you can use to upgrade to your next Legendary PvE bracelet, earring, and ring. Additionally, the Winds of Rage update also enables upgrading Overture Talisman to the Skywatch tier.

This means you can upgrade your talisman to increase your HP and Defense stats. If you’ve been holding off on doing this, now is the time to upgrade. Additionally, the update marks an end for the Daily Dash calendar. Its replacement will let you look ahead to future daily rewards. You can learn more about the Winds of Rage update here.

In related Blade & Soul news, the team released more information on the impending engine upgrade due to take place this summer. This update to Unreal Engine 4 is intended to bring a pretty huge change to UI, in addition to tweaking combat via a new battle response system. You can learn more about the Unreal Engine 4 upgrade here.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.