The Gloria Victis team has published the change log for a big new pre-alpha client patch that brings some significant technical fixes into the game as well as a redesigned map, rescaled monsters, new recipes and improved creature AI into the game.
Gameplay
- Implemented item destroying and reparation system (item destruction doesn’t affect it’s statistics yet) – temporary destroying process is pretty in order to test reparation mechanics
- Redesigned the test map – replaced mountains models with manually drawed terrain, adding the miles of new locations and rebuilding the old ones
- Redesigned resources placement and implementing the new ones, required for advanced recipes
- Updated the world map
- Added new music played while fighting with bosses, conquering territories and visiting various locations
- Rescaled mobs, adjusting their levels to the new test map, balanced their statistics and redesigned their spawnpoints placement
- Improved mobs AI – they won’t attack a player whose level is much lower than theirs
- Modified animals drop – instead of specific items player will gather their corpses which he has to skin and butcher
- Implementing recipes for butchering the animals, meat roasting and brewing (available in shops with crafting materials)
- Fixed bug allowing mob to deal double damage after player’s block
Check out the full patch notes on the Gloria Victis site.