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Bethesda Responds to Botched Fallout 1st Implementation, Meanwhile Tent Reportedly Causing CTDs

Poorna Shankar Posted:
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Bethesda has issued a statement regarding the broken state of their Fallout 1st subscription service for Fallout 76 in response to scrapboxes deleting player items.

We reported an issue yesterday of scrapboxes deleting player items, in addition to private worlds not actually existing as truly private. Players reported finding loot and other items left by other players in these server instances.

Bethesda has not yet addressed the private worlds issues, but issued a response to Gamespot regarding the srapbox bug,

“Following the release of Update 14 earlier this week, the development team has been looking into player reports of scrap going missing. We have some details to share with you on our findings and our plan moving forward. Our initial investigation indicated that this was a display issue, and that no items had gone missing. However, we have since found that a small number of players have in fact experienced a loss of scrap items after placing them into the Scrapbox and then loading into a world. Resolving this issue is currently our top priority.

We are also exploring ways to restore the missing items. We are working to address this with a hotfix as soon as possible, and we will let players know once we are ready to deploy the fix."

Additionally, the unofficial bug list on Reddit continues to collect and report on bugs with Fallout 76. The latest bug, it seems, lies with the tent included as part of Bethesda's $100 a year subscription service causing crash to desktops,

"Issue: Placing the "Pop Up" Tent that is part of Fallout 1st causing a CTD. (Ticket Submitted on 10/23/2019)

Multiple reports by reliable sources placing the Tent / Secondard C.A.M.P. Immediately caused a CTD.

This of course results in everyone being booted shortly after if the person who crashed was also the Private Server host.




Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.