Dark or Light

Baldur's Gate Hotfix 11 Fixes Several Crashes

Poorna Shankar Posted:
News 0

The latest hotfix for Larian Studios’ Baldur’s Gate 3 is here and aims to address crashing issues pertaining to animation states, and even running water. Yes. Running water. Read on for details.

This hotfix, officially Hotfix #11, is now out for Baldur’s Gate 3 which is currently available on Early Access. In their post, Larian Studios notes that they will be “back soon” for a community update. That update will go into further detail about how they go through community feedback and look at some of the telemetry coming from the game.

Until that community update, however, here are some patch notes for you to read through:

  • Fixed a crash when stepping out of running water
  • Fixed a rare crash related to animation states
  • Fixed a crash when party members use jump to follow
  • Fixed behaviour scripting causing crashes when starting a dialog fails
  • Fixed thread safety issue in Physx

You can check out the full post here. The previous hotfix for the RPG was back in April and introduced several stability fixes, in addition to updating the Larian Launcher. Earlier this year in February, Druids were introduced to the game in a larger patch. The Druid was part of the larger Patch 4 which brought several spells for the Druid as well including Entangle, Flame Blade, Moonbeam, Produce Flame, Shillelagh, Thorn Whip, Barksin, Destroy Water, Enhance Ability, Flaming Sphere, Goodberry, Heat Metal, Protection From Poison, Spike Growth, and more.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.