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Baldur's Gate 3 Patch 5 is Now Live

Poorna Shankar Posted:
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The long-awaited Patch 5 for Baldur’s Gate 3 has finally arrived bringing features like active roll into the Early Access RPG.

We had previously covered off some of the bigger features to Patch 5 like the aforementioned active roll and non-lethal attacks. You can catch up on that overview here. Additionally, keep in mind your Patch 4 saves will be incompatible with Patch 5. If you want to continue playing on your Patch 4 saves, read the guide here.

As for Patch 5 itself, the patch notes are pretty substantial and cover improvements, additions, Apple M1 specific updates, gamelay and balance, changes to combat, and a host of bugfixes. For example, the non-exhaustive list of improvements and additions include:

  • Added new scenes expanding on Shadowheart's mysterious artefact.
  • Added new recruitment scenes with Shadowheart.
  • Additional reactivity from Shadowheart when she approves of you.
  • Added Background Goals - Now every character will have their own series of secret miniquests based on their Background and for each you complete you’ll receive an Inspiration Point up to a maximum of 4.
  • Added new camp scene with Scratch and the owlbear cub.
  • Added Point and Click character responses.
  • Added 12 new magic items in loot and quest rewards.
  • Revised active roll UI during dialogue. This includes improved displaying of bonuses and double dice for rolling with Advantage or Disadvantage.
  • You can now use spells and items to increase chances when rolling during dialogue (including your companions' spells and items).

You can check out the full Baldur’s Gate 3 patch notes for Patch 5 here.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.