There’s some pretty interesting info revealed. Some details naturally couldn’t be discussed as the game is still in development. But regarding augments, for example, we were at least given a tease,
" We'll keep you posted on the types of augments that religions/social organizations/tattoos/races/weapons might feature as we get closer to having you help us test them, but some of it may remain a mystery for you to discover yourself as well!”
Additionally, the few details a previous stream has shared about clerics was only a small subset of what the full set of skill will be. Further on, some information on one of the key features, Nodes, was discussed,
“Nodes themselves will feature a wide level range of mobs/content, but even then you may still consider that you've "outgrown" a certain area - this is where the world constantly shifting due to nodes rising and falling comes into play, as what was once a thriving metropolis may become a wilderness again.”
Check out the full list here.