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Ashes of Creation Live Stream Discusses Design, Studio Update, Q&A

Poorna Shankar Posted:
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In case you missed it, Intrepid Studios held their live stream for Ashes of Creation last Friday. If you weren’t able to watch it live, here’s what was discussed with the community.

The live stream occurred last Friday wherein you could submit your community questions, as per usual. During the stream, the team provided an update on their studio move, PayPal, and more.

With respect to the studio move, it seems it’s currently underway. PayPay, meanwhile, is being added to the game as a payment option in the store. The team touched on UI as well, noting a “solid” UI won’t be present for Alpha 1 since it’s a placeholder. The end goal is present players with a customizable UI allowing you to tweak to your liking.

Of course, the main meat of such live streams tends to be the Q&A between the community and team. Sieges have been discussed of late, so naturally the community wanted to know about how the team planned to ensure balance between both sides of the siege.

Intrepid noted,

“Interesting question, do we as the developers want to ensure that- Not necessarily. Obviously we want to ensure attacker buffs, defender mechanisms, stages leading up to the siege are all balanced ASSUMING equal footing on both sides. However if one team is more co-ordinated or more geared or higher in number compared to the other team, those things we will not interfere with. But aspects such as castle gate hitpoint values we will balance appropriately. The player aspect of things, we will leave up to the players to coordinate. The servers will keep track of a Guild’s performance and their win/loss ratio. All records for major server events will be kept.”

You can catch the unofficial transcript here. As a reminder, Ashes of Creation Alpha 1 was delayed out of June into July 14. Additionally, the verbal NDA has lifted, while the visual NDA remains in place.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.