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Anthem's Icetide Ends as 1.7.0 Game Update Arrives

BioWare finally acknowledges the anniversary and ends Icetide

Poorna Shankar Posted:
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Remember Anthem? Well, its first anniversary has come and gone, and it seems BioWare are ending their Icetide event along with dropping some patch notes.

Regarding Icetide, the event has come to an end. With its conclusion, it looks like BioWare are finally acknowledging the anniversary since release,

“22 February 2019 was the release date for Anthem, meaning our first anniversary was this past weekend. One whole year. It feels like both a lifetime ago and as though it went by in the blink of an eye.

They continue, addressing an anniversary gift for players,

“To celebrate this occasion, we’ve released an anniversary gift for all players who log in until 24 March. If you’re wondering why the wraps may look familiar, it’s because they’re actually based on the heroic freelancers who adorned the original Anthem key art that decorates the box for the game and various promotional art! For more details on this gift, be sure to check out our blog post on it.”

Update 1.7.0 was also published, hitting on numerous things like bug fixes, challenges, and more. The team specifically calls out a recurring schedule,

“With Patch 1.7.0, we are kicking off our recurring schedule. The primary focus of this schedule is to deliver a regular rotation of challenges, store offerings, content and game modes, coin and currency awards, gameplay inversions, and mini-holiday seasons throughout the year.”

Here are the patch notes:

  • Challenges:
    • Six concurrent, active Daily Challenges that rotate regularly through these categories:
      • Contracts / Legendary Contracts
      • World Events
      • Time Trials
      • Strongholds
      • Creature Kills
      • Gameplay Style
    • Rotating Weekly Meta Challenges:
      • Factions
      • Contracts / Legendary Contracts
      • Stronghold
    • Rotating Monthly Meta Challenges:
      • Bronze
      • Silver
      • Gold
    • Festive challenges while mini-holidays are active.
  • Store Offerings:
    • A regular rotation of armor sets, wraps, graphics, decals, and materials previously available in the Featured Store.
  • Content & Game Modes:
    • Seasonal gameplay modes and features have been included in the normal event rotations:
      • Cataclysm Conjunctions
      • Cataclysm Nexus
      • Season of Skulls Conjunctions
      • Season of Skulls Nexus
      • Icetide Time Trials
      • Icetide Weekly Strongholds
      • Legendary Crafting
    • Rotating weekly gameplay modes:
      • Sunken Cell Weekly Stronghold
      • Heart of Rage Weekly Stronghold
      • Tyrant Mine Weekly Stronghold
      • Temple of Scar Weekly Stronghold
      • Nexus
  • Gameplay Inversions
    • We’ve created a rotating Gameplay Inversion schedule to coincide with the weekly rotating game modes. Inversions and gameplay modes are scheduled separately to create more combinations and support diversity in week-to-week content throughout the year.
  • Coin & Currency awards
    • Coin and Crystals will be awarded for Daily, Weekly, and Monthly Challenges.
    • Crystals can be earned and spent at any time.
  • Holidays:
    • Holidays are small events based on the yearly calendar that are primarily driven by unique challenges. These challenges will run for one to four weeks, depending on the holiday. Some of the larger holidays will include changes to the weekly gameplay mode or decorations in Fort Tarsis and the world.
    • When can you expect to see these events in the game?
      • We will be sharing details on these holiday events as they arrive throughout the year!

Bug Fixes & Improvements

  • Fixed various crashes to improve stabilization.
  • Fixed various texture, audio, user interface, and environment issues.
  • Fixed an issue where the Badge of Devastation Ranger Component had an inconsistent icon.
  • Fixed an issue that prevented adjusting the wrist colour on the Frost Tusk Armor.
  • Fixed an issue that sometimes prevented players from changing their difficulty level after leaving a squad.
  • Fixed an issue that caused the names of the Iron Serpent and Iron Valley regions to sometimes appear reversed.
  • Fixed an issue where dying while carrying three echoes would sometimes respawn only two echoes.
  • Players should no longer be teleported back into the arena if they respawn while the Titan fight is still active.
  • Fixed an issue that prevented the Quickplay Stronghold option from unlocking after completing a weekly stronghold.
  • Fixed an issue that caused blue lights to appear around the Golden Grabbit when it’s defeated.
  • Description for Synchronized Frame now properly indicates that damage must be done with an Ordnance Launcher to trigger.
    • “Hitting an enemy with an ordnance launcher increases Heavy Launcher damage by 60% for 10 seconds.”
  • Javelin Madness should now correctly track and advance progress.
  • Fixed an issue that sometimes caused players to be stuck during the “Freelancer Down” mission.
  • Fixed an issue that sometimes caused the first player that reached the third step in Tyrant Mine to be teleported back to the party if they weren’t in the room yet.
  • When players force respawn, they should now correctly drop all carried mission objects.
  • Tip of the Spear should now correctly only heal players.
  • Using your support gear while it is on cooldown should not longer interrupt your other gear.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.