Casey starts by reviewing the past year with respect to updates and, perhaps most importantly, player feedback,
“Over the last year, the team has worked hard to improve stability, performance and general quality of life while delivering three seasons of new content and features. We have also heard your feedback that Anthem needs a more satisfying loot experience, better long-term progression and a more fulfilling end game. So we recognize that there’s still more fundamental work to be done to bring out the full potential of the experience, and it will require a more substantial reinvention than an update or expansion. “
He then gets into the meat of the post, discussing a “longer-term redesign” of the game to reinvent the core loop, “with clear goals, motivating challenges and progression with meaningful rewards.”
To accomplish this, Casey states that they’re going to give the team what they needed the first time, that is, time to test, iterate, and focus on gameplay. While this is being done, the team will move away from seasonal updates while they focus on this overhaul. However, they’ll still support the store, events, and past seasonal and cataclysm content.