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Anthem Prototyping will be a "Long Process"

Small team of 30 working on prototyping

Poorna Shankar Posted:
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The May blog post for Anthem shares an update on the status of Anthem NEXT.

The blog, written by Studio Director Christian Dailey, discusses what the team calls incubation, otherwise known as prototyping. It explains that the current team is quite small for this incubation period to allow for more flexibility and agility.

The team is looking at areas to improve, in addition to the features that people actually like about the current iteration of Anthem. Christian cites that this will be a long process,

“We really want this experience to be different for the team and our players, but we know we have some tough challenges to tackle. We want to include you as we go and be open and honest with where we are at and what the expectations are with where we are going.”

He continues, talking about the reality of prototyping and what this means from the community’s perspective,

“The reality is you will see things that look awesome but end up on the cutting room floor or things that you might think suck that you feel we are spending too much time on – but in the spirit of experimentation this is all OK. We really want to provide you all the transparency we can because of your passion and interest in Anthem. But, with that comes seeing how the sausage is made – which is not always pretty by the way.”

Christian then mentions keeping communications open through regular conversations with the community through live streams, concept art, and more. You can read the full blog here.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.