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Always Sometimes Monsters - Story-Driven RPG Released

Posted May 21, 2014 by Suzie Ford

Always Sometimes Monsters - Story-Driven RPG Released

Vagabond Dog and publisher Devolver Digital have announced the release of story-driven "Always Sometimes Monsters". The game centers around the question "how far would you go to survive?"

Inspired by the real-life events of Vagabond Dog cofounder Justin Amirkhani while he hitchhiked his way across the U.S., Always Sometimes Monsters invites players to assume the role of a down-and-out character on the verge of collapse after learning the love of their life is set to marry someone else. And as in the real world, right isn’t always good, and wrong isn’t always bad; choice plays a huge role in the game.

Players will select characters of different gender, race and sexual orientation players and set off on a text-based story where they will quickly discover a world that reacts uniquely to who they are. Each play through is filled with a staggering number of diverging paths, creating a narrative tailored to the individual playing, their choices, and their personal ethical compass. Along the way, players are free to make their own choices as to who they want to become, where every single decision – whether as seemingly inconsequential like moving boxes for some quick temp work, or stepping in and assisting a band of union protesters in a riot – every action contributes to the overall course of narrative. 

Find out more about Always Sometimes Monsters.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom

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