Albion Online has a new update affecting Dynamic Encampments, Boss Lairs, and territory raiding, along with additional balance changes and fixes.
Horizons introduced Dynamic Encampments as a way to have more PvE options out in the world, encourage further exploration, and of course, to offer some loot and more ways to progress. In this update, the camps get a new change that will award less of Fame and Objective progress if you’re a solo player or in a very small group. The update notes don’t define “very small” or the change in returns, but now that the patch is live, we’ll find out soon.
Boss Lairs, which were added in Horizons, also get some big changes. Each of the three factions–Morgana, Undead, and Heretic–now has its own Boss Lair. The lairs now only contain the boss to face, and nothing else. Rewards have changed as well, instead of a plus 200% bonus to loot, each of the lairs now has three chests instead of the previous one.
Territory raiding tweaks have reduced the time you have to destroy a banner down to three minutes (from five). If you want to raid a territory with your own banner, older raid banners have to first be destroyed. So if those exist, you’ll see them on the minimap and you'll have to go to destroy them first. If two people raise banners within 30 seconds of each other, one of them has to be destroyed before the other can be used to start the raid.
A useful PvE change puts out of combat status in effect when a mob dies, not when the corpse disappears. This way if another is ready to engage, you have out of combat status to use anything applicable even if the corpse isn't gone yet. The hostile player count in a safe region will now only count players explicitly flagged as hostile, not just anyone who happens to be in an open PvP area.
The full list of fixes and changes also take care of some HUD customization issues, mission bugs, disappearing nametags, and more.