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Aion Classic's Monetization After Just One Day Already Brings Pay To Win Concerns

Paying for currency, overpriced battle pass and more

Joseph Bradford Updated: Posted:
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Aion Classic has been out for one day, and despite that it seems as though NCSoft will have its hands full trying to assure current players that its monetization model doesn't inspire pay-to-win comparisons. This is due to the way its currently being handled, especially as players can spend money for in-game items to then sell for in-game currency.

First reported by MMO Fallout, it seems as though that players can buy pink tiger candy, which can then be sold to an in-game vendor for currency. This isn't new in games, or even MMOs, as EVE Online and others have similar models where you can buy an in-game voucher to then sell fo in-game currency. However, the inclusion of the item, as well as the other concerns around the cost of the subscription as well as the battle pass Aion launches with has players up in arms.

Redditors on the official MMORPG subreddit are pointing out that Aion Classic feels like a game designed to get you to "swipe your credit card or get left behind." One Redditor broke down the cost of the pink tiger candy items and detailed how quickly you can rack up 3 million of in-game currency, all for about $11 real-world money.

Since Aion Classic is a free-to-play game with a sub model to entice those wanting the convenience and extra experience gain it offers, monetization methods were seemingly always part of the deal here. However, things like an overpriced battle pass on top of the subscription model, on top of the idea that you can literally buy your way to being wealthy right away, it doesn't do much to alleviate fears with the player community.

Currently it doesn't look like the NCSoft team have publicly addressed player concerns surrounding the pay-to-win vibes being given off within its first 24 hours. Instead the official channels are urging players to compete for world first accomplishments as well as pushing the leaderboards. We reached out to our NCSoft representative for comment and will update this story should one be provided.


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Joseph Bradford

Joseph has been writing or podcasting about games in some form since about 2012. Having written for multiple major outlets such as IGN, Playboy, and more, Joseph started writing for MMORPG in 2015. When he's not writing or talking about games, you can typically find him hanging out with his 10-year old or playing Magic: The Gathering with his family. Also, don't get him started on why Balrogs *don't* have wings. You can find him on Twitter @LotrLore