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AGC Panel: Product vs. Process

Posted Sep 16, 2006 by Dana Massey

AGC Panel: Product vs. Process

John Blakely and Todd Fiala, two of the senior development voices at SOE Austin, spoke to their process at the Austin Game Conference.

At the end of the day, we are all judged exclusively on the results of the products we develop, by the people who play them. The game shipped determines success in the market, so there is a need to ensure that processes give priority to the end product and provide focus on those results as early as possible in the cycle. Players do not care how the product was made. They care only that it is fun, stable, looks good and is complete.

In a presentation similar to the one given by Rob Pardo in his keynote, John Blakely and Todd Fiala shared their philosophy, their methods, mistakes and successes.

You can read more here.


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