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AGC Coverage, Day One

Posted Oct 28, 2005 by Dana Massey

AGC Coverage, Day One

Myself and Staff Writer Laura Genender have been dispatched to Austin to cover the Austin Gaming Conference. Here is the general report of day one. To follow are specific articles based on interviews with many of the developers who have gathered for the show.

The Austin Game Conference (AGC) looks and feels like a high school reunion. Dominated by the MMORPG industry, it allows developers to get together and compare their ideological toys. Unlike E3, this is not a commercial event. For example, EA’s booth here is actually a booth, rather than some kind of football stadium. This allows for more of a community feel and serious discussion of issues facing the game industry without the need for marketing individual products to any great degree.

Each day there are a number of panels that range from discussion of in-game concepts, to industry roles and the business side of gaming. Today, sandwiched in around interviews, Staff Writer Laura Genender and I attended two panels: the Secondary Market and Community relations.

To read the full article click here.


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