After a year of silence, the Last Oasis team has an update on their future plans for the game.
The update is not the release of Season 6 (more on that later) or the overhaul that the team had said they would be working on, following the release of Season 5. That season update was, in many ways, a complete shift, and it turned off a number of players. Donkey Crew said they would continue to work on Season 5 and to improve things more in line with what the community wanted.
Last Oasis lives, and the game is getting a second chance, with the team's priority now being work to add full modding support. This
“will allow creators to modify all existing features and maps, adding new content as well as completely new features using Unreal Engine Blueprint scripting. We believe that this is a necessary step to unleash the full potential of LO and allow every nomad to find or create the experience they are looking for in our game.
Related to the news above, we are happy to announce that the author of “LO Classic” mod BryanTheHacker has joined our team. With his experience in modding Last Oasis you can be sure that our tools will provide all the freedom that modders will need to implement their ideas.”
This might not have been the update that many who still had access might have wanted or expected, but this does serve as both a way to overhaul and improve things, as well as put a ton of customization into players’ hands.
There will also be a Season 6 after all, but that work will start with the release of the modding tools suite first. After that, the team will update on the matter of official servers and “ promise to reconsider features from Season 5 that didn’t work out as well as expected and also to implement multiple ideas invented by our community (some of which have or will be tested on modded servers).”
See the full update over at Last Oasis.