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Activision-Blizzard Beats Q4 2017 Estimates as Part of an Overall Banner Year

Activision-Blizzard has released its Q4 2017 earnings report that shows the company beat its own projected earnings. ATVI was projected to earn $1.7 billion in Q4 but came in just over $2 billion. Year over year, the company went from $6.6 billion in 2016 to $7.0 billion in 2017. 

From the Q4 2017 Investor's Report:

  • Activision Blizzard had 385 million Monthly Active Users (MAUs)C in the quarter, up from 384 million last quarter.
  • King had 290 million MAUsC, down 1% quarter-over-quarter, while time spent per player reached a record of 37 minutes per day. MAUsC for the Candy CrushTM franchise grew slightly quarter-over-quarter while also driving increased time spent per player.
  • Activision had 55 million MAUsC for the quarter, up 12% quarter-over-quarter and matching its prior quarterly record, driven by the successful launches of Call of Duty®: WWII and Destiny 2. For the year, Activision had the top two-grossing console game releases in North America and two of the top-five grossing console game releases worldwide.1
  • Activision's Call of Duty: WWII was the top-grossing console game of the year globally1, with the franchise's biggest launch quarter sell-through on current-generation consoles. The game set a Sony PlayStation milestone as the biggest day 1 digital release ever.2 Call of Duty has been the number one franchise globally for 8 of the last 9 years.1
  • Activision and Bungie's Destiny 2 was the second-highest-grossing console game in North America for the year1, had the largest PC launch in Activision history based on units, and had a higher attach rate on its first expansion than Destiny 1.
  • Activision's Crash BandicootTM N. Sane Trilogy was the number one-selling remastered collection in PS4 history.1
  • Blizzard had 40 million MAUsC for the quarter. While down sequentially, this is the 6th quarter in a row with 40 million or more MAUsC, primarily driven by Overwatch® and Hearthstone®.

Overall, Activision-Blizzard players spent nearly an hour each day in ATVI games proving, as the report states, that it is "in line with some of the most engaging online connected platforms in the world".

Another interesting snippet: "Blizzard delivered record segment revenues and operating income for a year with no major game release, as they continued to deliver continuous content across franchises including Overwatch, Hearthstone and World of Warcraft".

You can read the full Activision-Blizzard report here.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom

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