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A Plan For Effective Live Content

Posted Aug 12, 2009 by Jon Wood

A Plan For Effective Live Content

Carbine Studios' Senior Systems Designer Steve Williams shares some of this ideas on how live content could be effectively integrated into an MMO.

In my last article, I spoke about some of the difficulties in presenting Live Events for the Matrix Online, an MMO that last Friday took its final bow and closed down. As a former Live Events Team (LET) member, I got to see first-hand some of the issues that digital actors face in the MMO space.

To many people, the MMO is the perfect place to build tools that present fresh, live content to the player - it is a virtual world (to a greater or lesser extent) and everyone knows that a world is not always a predictable place! Against this is the increasingly mechanized experience players have - the theme park experience where every player experiences the same thing in the same way... every time.

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