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Webzen Inc. | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel Q4 2017)  | Pub:Webzen Inc.
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | ESRB:TOut of date info? Let us know!

Launch Day Impressions

By William Murphy on November 07, 2017 | Columns | Comments

Launch Day Impressions

MU Legend is a new MMO Action RPG from Webzen, or as I like to call it, the House that MU Built. What is it? Well, think of Devilian, or Diablo 3, or Marvel Heroes with Webzen’s MU stylings. That’s the gist of it. But is it any good? The answer is, after 24 levels and several hours - yes, we think?

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It’s a hard genre to get right, the ARPG, and it’s even seemingly harder when you try to make an MMO around it. The same problems that plagued Devilian, linear questing, lack of much to do outside slaying mobs, plague MU Legend. But at its core, there’s a fun game here. In the early levels, you’ll probably roll eyes at how easy the combat is or how boring it feels. It’s not until you build up some of the flashier skills that you’ll feel powerful and impactful.


Yes, that is basically the Diablo loot goblin.

I rolled up a Dark Lord - the tank of MU Legends, and proceeded to work towards the 2-handed hammer side of things. Each class can level up and use skills focused around two weapon styles while switching between them at will. It’s not as deep as a Diablo 2 or Path of Exile skill tree, but it does allow some diversity in how you want to play a class. It won’t be until your 30s and above that you start to get enough skills that you need to pick and choose which are on your 5 skill hotbar.

Each skill also levels up as you play with it, and when it hits a new tier, you can add in special runes that give it additional stats like Crit Chance, Attack Power, and so forth. It’s a nice way to further diversify your build.

The questing and story in MU aren’t bad per say, but they’re not exactly memorable either. You’re the chosen hero sent back in time to stop all hell from breaking loose. All of you, every one of several thousand players is the chosen one... aren’t we a bit tired of this now?  There’s some funny writing and dialog, but also some poorly translated sort that just reads awkward.


Group dungeons can be lucrative.

There are some nice features I need to dig more into, and lots of replayability in the dungeons and loot chase. But the linear leveling already has me noping out of the idea of trying a second character.

MU Legend doesn’t have loot boxes, which is nice, but it does have a bunch of XP boosts, costumes, mounts, and pets for sale that’ll make your life easier while leveling. I did my gamer duty and dropped $20 for a mount to go 100% faster, but note that you’ll get a 50% speed mount around level 20 just from questing.

MU Legend is in open beta today worldwide, and honestly it’s a nice little hack and slash adventure. But like any online game, it’s going to need a diverse chunk of content at the top end and reason to keep coming back if it’s going to hold anyone’s attention. Stay tuned for our full review in the next few weeks.

William Murphy / Bill is the Managing Editor of MMORPG.com, and lover of all things gaming. He's been playing and writing about MMOs and geekery since 2002. Be sure to follow him on Twitter for all of his pointless rambling.
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