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Quad Software
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel N/A)  | Pub:Limitless Horizons Entertainment
PVP:Yes | Distribution:Retail | Retail Price:n/a | Pay Type:Subscription
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Q&A With Lead Designer

Posted by Craig McGregor on May 18, 2004  | Comments

Q&A With Lead Designer -

Our own Andrew Collins (aka "Malkavian") recently had a chance to sit down and chat with Dan Antonescu, the Lead Designer for "Mourning."  The interview covers many aspects of this fantasy MMORPG - including perma-death, item rotting and player housing.  Here is a excerpt:

MMORPG.COM:  A common aspect of mmorpg's is death. How might this occur and what penalties might players face in Mourning?. There is an increasing desire for perma-death. Will Mourning implement such a feature?
Dan:  If you want players not to fear playing in a full PvP environment the death penalties should not be too harsh. We will have perma death. At first glance, this seems to be a bit of contradiction, but it isn't that way at all. The perma death situations will be in game, but won't occur in normal playing conditions. I mean, PD will only occur in exceptional conditions (like while fighting with a boss during an important quest, or while attacking a newbie on his own territory and without having war declared, and so on), or in high risk vs reward game play situations. Also, perma death is one the key ingredients in the bloodline system because every character will have a limited life span.

To read the full interview, just follow this link.