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Peek of the Week #17

Craig McGregor Posted:
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IGN peek of the week #17 has been published and continues the discussion on resources in the game world.  Here is a snippet from the write-up:

We built up a "dynamic spawn raw materials system", which basically means that some props containing a finite quantity from a raw material will be dynamically spawned into some specific world areas. They'll stay there for a time, and players can harvest raw materials from them until they exhaust the source. After a while, the exhausted source will respawn in another part of the world, or in some other specific area and so on.

To read the full preview, follow this link.


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Craig McGregor